![]() The early game should be spent trying to get Osgir, the Reconstructor out as soon as possible and then abusing his second ability to ramp and draw as much as possible. All in all the ideal opening hand would have the following: Two lands and a piece of ramp/ three lands, something to protect Osgir with, and a few low CMC spells we can immediately abuse with his second ability (ideally some draw spells). That being said, we also want him to stay on board once he's there, so having one of the many protection spells in hand would also be very beneficial. Having Osgir in play is essential to our deck functioning properly, and getting him out a turn or two early will help us keep up with the players at the table. OPENING HANDĪny opening hand that will allow us to play Osgir, the Reconstructor on curve or sooner should be kept. This deck is intended to be somewhat of a high power optimized build, but not at a cEDH level. The main goal of this deck is to abuse Osgir, the Reconstructor's second ability as much as possible to outvalue our opponents until we can transition into one of the many different win-cons. ![]()
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March 2023
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